
It should be pointed out that these new levels would go on to feature in The Lost Levels, a game that despite initially only seeing release in Japan has since had numerous western releases, and so they are not the fresh challenges they originally were. Oh, and you can’t see the Paratroopa when you begin your run-up. In fact there are six new levels in the game that feature tough platforming challenges one particularly tricky moment requires you to bounce off a Koopa Paratroopa at just the right moment to reach the platform. A more significant change comes with the first castle that has been replaced with a new tougher level, featuring extra lava pits to jump and firebars to avoid.

A few other levels have also shifted around including the castles to Worlds 4 and 5, which have now switched places.

Other changes include World 2, where levels 2 through 4 are the harder versions that originally appeared in Worlds 6 and 7. Find your way to the later warp zone that previously granted access to Worlds 6 to 8 and your inner speedrunner will be disappointed to discover that only the sixth World is accessible. Another change is that some bricks have been removed above the exit pipe in 1-2, making the minus World inaccessible and the warp zone slightly trickier to reach misjudge your landing and your momentum will carry you off the ceiling and towards the regular way out. Towards the end of 3-1, the Koopa Troopas on the staircase have been replaced with Goombas and consequently the famous 1-up trick is impossible. There are some small changes that create some of the added challenge with a few extra enemies, less powerups and in some cases smaller platforms for you to land on. Sure, starting from 6-1 may be preferable to starting from 1-1, but if you’d struggled through to 6-4 and then got stomped on by Bowser, it’s disheartening to be thrown back a few levels that must be replayed before you can get your revenge. Unlimited continues does not make the game a pushover, however, as using one sends you back to the first level of the current world.Ĭontinues functioned the same way in the original version of the game (albeit hidden behind some button holding), but with its added difficulty VS. As an arcade release some changes were made to provide a tougher challenge and to gobble up more money from players – although for this eShop release credits are simply added at the press of a button. with the same tight controls, visual appearance and Koji Kondo’s awesome music playing in the background. at first appears to be the same as regular Super Mario Bros.

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is a bit different to what has come before.Īrriving in arcades the year after the home console release, VS. Now you can buy it on Switch, but Arcade Archives VS. The original NES version has seen release on Game Boy Advance, GameCube (Action Replay permitting) and all three Virtual Console services. Numerous sequels have followed, but that first game has remained available on various machines over the years, sometimes adding things like updated visuals ( SNES) and extra modes ( Game Boy Color). in 1985, making a lot of people very happy due to the superb platforming action it provided and selling a lot of NES systems in the process.
